#include <algorithm>
#include <cassert>
#include <iostream>
#include <limits>
#include <vector>
using namespace std;
namespace IO {
const int BUFFER_SIZE = 1 << 15;
char input_buffer[BUFFER_SIZE];
int input_pos = 0, input_len = 0;
void _update_input_buffer() {
input_len = fread(input_buffer, sizeof(char), BUFFER_SIZE, stdin);
input_pos = 0;
if (input_len == 0)
input_buffer[0] = EOF;
}
inline char next_char(bool advance = true) {
if (input_pos >= input_len)
_update_input_buffer();
return input_buffer[advance ? input_pos++ : input_pos];
}
template<typename T>
inline void read_int(T &number) {
bool negative = false;
number = 0;
while (!isdigit(next_char(false)))
if (next_char() == '-')
negative = true;
do {
number = 10 * number + (next_char() - '0');
} while (isdigit(next_char(false)));
if (negative)
number = -number;
}
template<typename T, typename... Args>
inline void read_int(T &number, Args &... args) {
read_int(number);
read_int(args...);
}
}
const int MOD = 998244353;
struct mod_int {
int val;
mod_int(long long v = 0) {
if (v < 0) v = v % MOD + MOD;
if (v >= MOD) v %= MOD;
val = v;
}
static int mod_inv(int a, int m = MOD) {
// https://en.wikipedia.org/wiki/Extended_Euclidean_algorithm#Example
int g = m, r = a, x = 0, y = 1;
while (r != 0) {
int q = g / r;
g %= r; swap(g, r);
x -= q * y; swap(x, y);
}
return x < 0 ? x + m : x;
}
explicit operator int() const {
return val;
}
mod_int& operator+=(const mod_int &other) {
val += other.val;
if (val >= MOD) val -= MOD;
return *this;
}
mod_int& operator-=(const mod_int &other) {
val -= other.val;
if (val < 0) val += MOD;
return *this;
}
static unsigned fast_mod(uint64_t x, unsigned m = MOD) {
#if !defined(_WIN32) || defined(_WIN64)
return x % m;
#endif
// Optimized mod for Codeforces 32-bit machines.
// x must be less than 2^32 * m for this to work, so that x / m fits in a 32-bit integer.
unsigned x_high = x >> 32, x_low = (unsigned) x;
unsigned quot, rem;
asm("divl %4\n"
: "=a" (quot), "=d" (rem)
: "d" (x_high), "a" (x_low), "r" (m));
return rem;
}
mod_int& operator*=(const mod_int &other) {
val = fast_mod((uint64_t) val * other.val);
return *this;
}
mod_int& operator/=(const mod_int &other) {
return *this *= other.inv();
}
friend mod_int operator+(const mod_int &a, const mod_int &b) { return mod_int(a) += b; }
friend mod_int operator-(const mod_int &a, const mod_int &b) { return mod_int(a) -= b; }
friend mod_int operator*(const mod_int &a, const mod_int &b) { return mod_int(a) *= b; }
friend mod_int operator/(const mod_int &a, const mod_int &b) { return mod_int(a) /= b; }
mod_int& operator++() {
val = val == MOD - 1 ? 0 : val + 1;
return *this;
}
mod_int& operator--() {
val = val == 0 ? MOD - 1 : val - 1;
return *this;
}
mod_int operator++(int) { mod_int before = *this; ++*this; return before; }
mod_int operator--(int) { mod_int before = *this; --*this; return before; }
mod_int operator-() const {
return val == 0 ? 0 : MOD - val;
}
bool operator==(const mod_int &other) const { return val == other.val; }
bool operator!=(const mod_int &other) const { return val != other.val; }
mod_int inv() const {
return mod_inv(val);
}
mod_int pow(long long p) const {
assert(p >= 0);
mod_int a = *this, result = 1;
while (p > 0) {
if (p & 1)
result *= a;
a *= a;
p >>= 1;
}
return result;
}
friend ostream& operator<<(ostream &stream, const mod_int &m) {
return stream << m.val;
}
};
struct mod_matrix_fixed_size {
static const int SIZE = 2;
mod_int values[SIZE][SIZE];
mod_matrix_fixed_size() {
for (int i = 0; i < SIZE; i++)
for (int j = 0; j < SIZE; j++)
values[i][j] = 0;
}
mod_matrix_fixed_size(const vector<vector<mod_int>> &v) {
for (int i = 0; i < SIZE; i++)
for (int j = 0; j < SIZE; j++)
values[i][j] = v[i][j];
}
mod_int *operator[](int index) { return values[index]; }
const mod_int *operator[](int index) const { return values[index]; }
void make_identity() {
for (int i = 0; i < SIZE; i++)
for (int j = 0; j < SIZE; j++)
values[i][j] = i == j ? 1 : 0;
}
mod_matrix_fixed_size operator*(const mod_matrix_fixed_size &other) const {
mod_matrix_fixed_size product;
for (int i = 0; i < SIZE; i++)
for (int j = 0; j < SIZE; j++)
if (values[i][j] != 0)
for (int k = 0; k < SIZE; k++)
product[i][k] += values[i][j] * other[j][k];
return product;
}
mod_matrix_fixed_size& operator*=(const mod_matrix_fixed_size &other) {
return *this = *this * other;
}
mod_matrix_fixed_size power(long long p) const {
assert(p >= 0);
mod_matrix_fixed_size m = *this;
mod_matrix_fixed_size result;
result.make_identity();
while (p > 0) {
if (p & 1)
result *= m;
p >>= 1;
if (p > 0)
m *= m;
}
return result;
}
void print() const {
for (int i = 0; i < SIZE; i++)
for (int j = 0; j < SIZE; j++)
cout << values[i][j] << (j < SIZE - 1 ? ' ' : '\n');
}
};
struct segment {
mod_matrix_fixed_size m;
segment(mod_int m00 = 1, mod_int m01 = 0, mod_int m10 = 0, mod_int m11 = 1) {
m = mod_matrix_fixed_size({{m00, m01}, {m10, m11}});
}
void join(const segment &other) {
m *= other.m;
}
void join(const segment &a, const segment &b) {
m = a.m * b.m;
}
};
int right_half[32];
struct basic_seg_tree {
static const bool POWER_OF_TWO_MODE = true;
int tree_n = 0;
vector<segment> tree;
basic_seg_tree(int n = -1) {
if (n >= 0)
init(n);
}
void init(int n) {
if (POWER_OF_TWO_MODE) {
tree_n = 1;
while (tree_n < n)
tree_n *= 2;
} else {
tree_n = n;
}
tree.assign(2 * tree_n, segment());
}
// Builds our tree from an array in O(n).
void build(const vector<segment> &initial) {
int n = initial.size();
init(n);
assert(n <= tree_n);
for (int i = 0; i < n; i++)
tree[tree_n + i] = initial[i];
for (int position = tree_n - 1; position > 0; position--)
tree[position].join(tree[2 * position], tree[2 * position + 1]);
}
segment query(int a, int b) {
assert(0 <= a && a <= b && b <= tree_n);
segment answer;
int r_size = 0;
for (a += tree_n, b += tree_n; a < b; a /= 2, b /= 2) {
if (a & 1)
answer.join(tree[a++]);
if (b & 1)
right_half[r_size++] = --b;
}
for (int i = r_size - 1; i >= 0; i--)
answer.join(tree[right_half[i]]);
return answer;
}
segment query_single(int index) {
assert(0 <= index && index < tree_n);
return tree[tree_n + index];
}
void join_up(int position) {
while (position > 1) {
position /= 2;
tree[position].join(tree[2 * position], tree[2 * position + 1]);
}
}
void update(int index, const segment &seg) {
assert(0 <= index && index < tree_n);
int position = tree_n + index;
tree[position] = seg;
join_up(position);
}
};
struct event {
long long distance = 0, velocity = 1;
int index, row, col;
event() {}
event(long long _distance, long long _velocity, int _index, int _row, int _col)
: distance(_distance), velocity(_velocity), index(_index), row(_row), col(_col) {
assert(distance >= 0 && velocity > 0);
}
mod_int get_time() const {
return mod_int(distance) / velocity;
}
bool operator<(const event &other) const {
return distance * other.velocity < other.distance * velocity;
}
};
int main() {
int N;
IO::read_int(N);
vector<int> X(N), V(N);
vector<mod_int> L(N), R(N);
const mod_int INV100 = mod_int(100).inv();
for (int i = 0; i < N; i++) {
int P;
IO::read_int(X[i], V[i], P);
R[i] = P * INV100;
L[i] = 1 - R[i];
}
basic_seg_tree tree(N);
vector<segment> transitions(N);
for (int i = 0; i < N; i++)
transitions[i].m = mod_matrix_fixed_size({{L[i], R[i]}, {L[i], R[i]}});
tree.build(transitions);
auto &&get_probability = [&]() {
return tree.tree[1].m[0][0] + tree.tree[1].m[0][1];
};
vector<event> events;
for (int i = 1; i < N; i++) {
long long distance = X[i] - X[i - 1];
events.emplace_back(distance, V[i] + V[i - 1], i, 1, 0);
if (V[i] > V[i - 1])
events.emplace_back(distance, V[i] - V[i - 1], i, 0, 0);
else if (V[i - 1] > V[i])
events.emplace_back(distance, V[i - 1] - V[i], i, 1, 1);
}
sort(events.begin(), events.end());
mod_int total = 0, previous_probability = 1;
for (event &ev : events) {
transitions[ev.index].m[ev.row][ev.col] = 0;
tree.update(ev.index, transitions[ev.index]);
mod_int time = ev.get_time();
mod_int current_probability = get_probability();
total += (previous_probability - current_probability) * time;
previous_probability = current_probability;
}
cout << total << '\n';
}
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1715D - 2+ doors | 267A - Subtractions |
1582A - Luntik and Concerts | 560A - Currency System in Geraldion |
946A - Partition | 1068B - LCM |
1692E - Binary Deque | 679A - Bear and Prime 100 |
488A - Giga Tower | 14A - Letter |
1150A - Stock Arbitraging | 1552A - Subsequence Permutation |
1131F - Asya And Kittens | 1475F - Unusual Matrix |
133B - Unary | 1547A - Shortest Path with Obstacle |
624A - Save Luke | 1238A - Prime Subtraction |
1107C - Brutality | 1391B - Fix You |
988B - Substrings Sort | 312A - Whose sentence is it |
513A - Game | 1711E - XOR Triangle |
688A - Opponents | 20C - Dijkstra |